![]() ![]() ![]() Mourning their lost king and touched by his sacrifice, the Moogles have since abstained from naming a successor and revere his name. The king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land, except for Good King Moggle Mog XII who had not the means to lower himself. The Moogles found the distance to the land below too great for their wings, and the journey would be made by rope, the longest ever woven. Due to a war, the Moogle king led his subjects to the realm of mortals in secret to live a peaceful life. Moogles originated in the Churning Mists and were the gods' loyal servants. And when you reach Good King Moggle Mog XII, suddenly some vocals kick in, and the whole song is about the king.History Version 1.0 & A Realm Reborn The background score is a Danny Elfman-sounding remix of the classic “Mog’s Theme,” but as you clear each wave of enemies, the music gets faster. Before you fight the good king himself, you have to deal with a bunch of his fanatical followers. What’s important for the sake of this current conversation, however, is the boss theme. In the storyline that bridges A Realm Reborn to the first expansion, Heavensward, there’s a battle against Good King Moggle Mog XII, which is… a thing? I don’t want to say too much about it, because it’s a really fun part of the story that you should just experience for yourself. Or is it the other way around? Does this scene feel the way it does simply because the music is telling you this is exactly how you’re supposed to feel about it? The flow of the music sort of follows the emotional flow of this scene. Musically, this is an emotional buildup - a dirge-like eeriness that crescendos into a high-stakes battle. And then the whole thing busts into an electric-guitar-driven battle theme. But as the cutscene plays, precluding the battle, a harpsichord starts playing, followed by some eerie vocals. Even the Hard mode version of it (which requires an eight-person group) isn’t all that difficult. When you finally get to the encounter, which requires a group, it doesn’t disappoint - this is an intense battle.īut how much of that is the music? The fight isn’t actually that hard. There’s a point late in A Realm Reborn where you spend a great deal of time preparing to do battle against a Primal named Garuda. It’s always surprising to me how oblivious most people seem to it - not that they don’t like music, but that they don’t think about how much their enjoyment of something was impacted by a particularly moving piece of music.Īnd Final Fantasy XIV‘s soundtrack absolutely kills it. I’m a songwriter (shameless plug: buy my records here), so I spend a lot of time thinking about how music affects people. There’s a lot of talk about how great the story is in Final Fantasy XIV, but I wonder how much the game’s music factors into that. I completed the main story of 2.0, and I’ve been moving into what at one point would have been considered endgame (there have been three major expansions, with a fourth on the way, so it’s not really accurate to call this content endgame in the present). I always start new characters and get distracted by crafting, side quests, and playing dress-up, then I end up moving on to other games.īut this time I did it. While I’ve been playing on and off since the 2013 re-launch (which I reviewed for a website that I’m not sure exists anymore), I’d never completed the main story (for A Realm Reborn) before now. Like the rest of the MMO-playing world, I’ve been completely obsessed with Final Fantasy XIV lately. ![]()
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